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The Developer's Guide

Everything we learned building Pombero: The Lord of the Night, in a single PDF. Unreal Engine pipeline, horror level design, and the decisions (and mistakes) we made along the way. Free, no fine print.

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Contents

What's inside

Pipeline

Unreal Engine, from zero to shipped

How we organized project, assets and builds for a small team without losing our minds.

Level Design

The rhythm of fear

The principles we used to build tension through playable space in Pombero.

Production

Decisions (and mistakes)

What we'd do differently if we started Pombero today, knowing what we know now.